A note on digital impermanence
Things I Made That No Longer Exist
Some of the most honest work I have made no longer exists. It is not archived on a drive somewhere, waiting for the right folder search. It is gone in the stricter sense. Domains lapsed. Repositories were deleted. Experiments lived in local branches, then in old laptops, then nowhere. The web taught me to think in terms of endless copies, but most of what I made was only ever briefly alive.
I can still describe certain projects with the confidence of memory, which is to say unreliably. There was a small site that changed colour with the weather in whatever city a visitor typed in. There was a notebook of interface fragments I meant to turn into a system. There was a tool that only I needed, and then only for a month. I remember their intentions more clearly than their implementation. I remember what I hoped they would become.
Losing them did not always feel tragic. Some things were meant to be temporary and behaved accordingly. A prototype can disappear without betrayal. A half-finished script can vanish and take its shame with it. What lingers is the mismatch between how permanent the internet appears and how much of it is held together by renewals, habits, cached files, and people continuing to care. Attention looks like preservation until it leaves.
I used to think the responsible thing was to save everything. Back up the code. Export the notes. Mirror the assets. Keep proof that the work happened at all. But archives are not the same as life. They can preserve a file while losing the moment that made the file matter. A website copied perfectly to a drive is still absent from the conditions that once made it feel live: a browser version, a deadline, a conversation, a person returning to it for a second time.
Maybe that is why I remember certain vanished things so fondly. They were allowed to finish. They were used, neglected, and lost. They were not protected into irrelevance. Most digital work pretends not to age. It updates, migrates, redirects, and persists as if entropy were a problem reserved for physical objects. But software decays in subtler ways. It becomes unmaintained, unvisited, incompatible, and finally unimaginable except to the people who were there.
I do not miss every project. I miss the fact that they could disappear. I miss making things that were allowed to be contingent, local, and mortal. The web still speaks in the tone of permanence, but most of its meaning lives much closer to weather. A thing exists while it is held in use. Then it softens. Then it goes. Sometimes all that remains is the knowledge that, for a little while, you were here.